Paladin
Paladin
Paladins are oath-bound champions whose power is publicly understood through vows, sacred duty, divine favor, old gods, moon traditions, or philosophical devotion. In Auralis, a paladin is not only a warrior but an argument made flesh.

Adventure Guide note
Vows, conviction, sacred duty, public courage, and hard choices.
How Aeloria understands this class
People look to paladins when laws, faith, and survival collide. A paladin may be praised as a righteous defender, feared as a zealot, or watched carefully by magistrates who prefer civic authority to holy certainty.
Practice and power
Paladins practice through vows, symbols, rites, discipline, martial training, and the refusal to abandon a chosen principle. Their magic is usually described as blessing, radiance, judgment, protection, or sacred will.
At the Grand Scholarium
At the Scholarium, paladins may clash with careless inventors, serve as protectors in dangerous research, study Arcane Law, or act as moral pressure against departments that mistake possible for permissible.
Likely departments
Possible campus roles
- Oath-bound student
- expedition protector
- ethical witness
- Concord Guard liaison
- holy duelist
Character questions
- What oath defines you?
- What happens when your oath conflicts with university law?
- Who or what are you sworn to protect on campus?