Cleric
Cleric
Clerics are understood through faith: the Old Gods, the moons, local saints, philosophical orders, sacred rites, holy symbols, and miracles that matter more to ordinary people than any professor’s explanation of why they work.

Adventure Guide note
Faith, moons, vows, sacred symbols, healing, and public miracles.
How Aeloria understands this class
To most people, a cleric is someone whose devotion can heal fever, bless crops, soothe the dying, ward a home, or stand between mortals and forces they cannot name. Auralian scholars may debate mechanisms, but the faithful usually care more about the miracle than the footnote.
Practice and power
Clerics practice through prayer, ritual, vows, sacred symbols, liturgy, offerings, and service. Their focus may be an old god, the Triune Orbit, Selene’s compassion, a rural shrine tradition, or a more philosophical devotion to mercy, truth, order, or renewal.
At the Grand Scholarium
At the Grand Scholarium, clerics often serve in the Mending Ward, debate theology with rationalists, study lunar phenomena, or act as moral anchors in a campus that sometimes forgets people are more important than patents.
Likely departments
Possible campus roles
- Campus healer
- moon-priest student
- field chaplain
- ritual scholar
- moral witness
- shrine-tender
Character questions
- What faith or vow shapes your magic?
- What miracle convinced you your path was real?
- Where do you draw the line when scholarship becomes cruelty?