Teradill
Teradill
A world in an Age of Rediscovery: shattered stars, moonlit faith, dangerous scholarship, early Magitek, colonial-era invention, and mysteries best discovered at the table. This portal is the public shelf: campaign pitches, player guides, art, and spoiler-safe world material.
Auralis at a glance
A spoiler-safe orientation drawn from the Google Drive canon draft: where the current campaign begins and what ordinary people can know.
Auralis
The campaign centers on the capital of the Auralian Concord, built across the Rynn River in the fertile Central Basin: political heart, academic center, and engine of modern magical progress.
The Scholarium Ward
The North Bank is defined by inquiry, reform, controlled innovation, temples, printers, Measure Yards, scholar taverns, and the Grand Scholarium itself.
Faith & Invention
Faith in the Triune Orbit coexists uneasily with engineering, Starshard refinement, Aether research, guild power, and the ambitions of the Council of Seven.
Grand Scholarium
The active campaign frame: the party begins as students working on an expo project that vanishes before it can be revealed.
The Campus
Arcane lecture halls, foundries, glasshouses, archives, student rivalries, bureaucracy, and enough unsafe brilliance to keep everyone busy.
The Expo Project
The Harmonic Surveyor is the default group invention: a backpack-sized magitek instrument for mapping unstable resonance and dangerous Aether pockets.
Student Culture
Sparkers, Greasers, Mudders, Spore-heads, patent rivals, lab partners, faculty patrons, and clubs that make campus life playable.
For players
Spoiler-safe material for joining the table without needing to read the whole world bible first.
What characters know
- Magic is real, valuable, studied, feared, regulated, improvised, and argued about.
- Starshards and moonlit traditions shape public understanding, but scholars do not agree on everything.
- The Grand Scholarium is both opportunity and pressure cooker: reputation, research, politics, and danger share the same hallways.
Good starting questions
- Why did your character earn, buy, inherit, fake, or fight their way into the Scholarium?
- What part of the stolen expo project mattered most to them?
- Which professor, rival, sponsor, or family member expects them to succeed?
Library shelf
This section will become the organized public index for Teradill handouts, class art, campaign docs, and visual aids.
Class portraits
The Grand Scholarium class image set is live and ready to be linked into handouts or pages.
Player guide
Future spoiler-safe pages for classes, departments, session zero, tone, party premise, and campus life.
DM shelf
Private or gated material can live separately later: mystery answers, hidden cosmology, antagonist plans, and clue maps.